local L = LibStub("AceLocale-3.0"):NewLocale("EavesDrop", "zhCN", false)

if L then
--main
L["DownTip"] = "点击以向下滚屏，Shift+左键点击直接滚屏到最底端\nCtrl+左键点击直接滚屏到本次战斗结束"
L["UpTip"] = "点击以向上滚屏，Shift+左键点击直接滚屏到最顶端\nCtrl+左键点击直接滚屏到本次战斗开始"
L["TabTip"] = "左键点击以拖曳框体。\n右键点击以显示快速设置菜单\nShift+右键点击以显示详细设置菜单"
L["StartCombat"] = "++进入战斗++"
L["EndCombat"] = "--离开战斗--"
L["PlayerLabel"] = "玩家"
L["TargetLabel"] = "目标"
L["Normal"] = "正常"
L["Crit"] = "爆击"
L["Skill"] = "技能"
L["Reset"] = "重置"
L["Fades"] = "消失"
L["OutgoingDamage"] = "伤害输出"
L["OutgoingHeals"] = "治疗输出"
L["IncomingDamge"] = "伤害承受"
L["IncomingHeals"] = "治疗承受"
L["History"] = "显示EavesDrop历史记录"
L["IncombatSummary"] = "秒战斗"

--events
L["Events"] = "事件显示开启/关闭"
L["ECombat"] = "战斗"
L["ECombatD"] = "显示战斗事件"
L["EPower"] = "法力获得"
L["EPowerD"] = "显示你法力值/能量值/怒气值/快乐值的获得"
L["EBuffs"] = "增益效果"
L["EBuffsD"] = "显示你获得的增益效果"
L["EDebuffs"] = "减益效果"
L["EDebuffsD"] = "显示你获得的减益效果"
L["EBuffFades"] = "增益消失"
L["EBuffFadesD"] = "显示你增益效果的消失"
L["EDebuffFades"] = "减益消失"
L["EDebuffFadesD"] = "显示你减益效果的消失"
L["EExperience"] = "经验值"
L["EExperienceD"] = "显示你经验值的获得"
L["EHonor"] = "荣誉值"
L["EHonorD"] = "显示你荣誉值的获得"
L["EReputation"] = "声望值"
L["EReputationD"] = "显示你声望值的获得/损失"
L["ESkill"] = "技能值"
L["ESkillD"] = "显示你技能值的获得"
L["EPet"] = "宠物"
L["EPetD"] = "显示宠物事件"
L["ESpellcolor"] = "伤害类型代表色"
L["ESpellcolorD"] = "为不同类型的法术伤害显示不同的字色"
L["EOverhealing"] = "过量治疗"
L["EOverhealingD"] = "显示你的过量治疗"
L["EHealers"] = "治疗者姓名"
L["EHealersD"] = "显示谁治疗了你与你治疗了谁"
L["ESummary"] = "战斗摘要"
L["ESummaryD"] = "显示每场战斗遭遇的伤害与治疗摘要"

--colors
L["Colors"] = "颜色"
L["IColors"] = "承受类事件颜色"
L["IColorsD"] = "设定承受类事件的文字颜色"
L["ICHits"] = "击中"
L["ICHitsD"] = "设定被近战命中的文字颜色"
L["ICMiss"] = "未命中"
L["ICMissD"] = "设定近战未命中的文字颜色（格挡，躲闪等……）"
L["ICHeals"] = "治疗"
L["ICHealsD"] = "设定治疗的颜色"
L["ICSpells"] = "法术"
L["ICSpellsD"] = "设定法术/技能的颜色"
L["ICGainsD"] = "设定法力获取的颜色"
L["ICBuffsD"] = "设定增益获取的颜色"
L["ICDebuffsD"] = "设定减益获取的颜色"
L["ICPetD"] = "设定宠物事件的颜色"
L["OColors"] = "输出类时间颜色"
L["OColorsD"] = "设定输出类事件的文字颜色"
L["OCHitsD"] = "设定你的近战命中的颜色"
L["OCSpellsD"] = "设定你的法术/技能的颜色"
L["OSColors"] = "法术颜色"
L["OSColorsD"] = "设定各系法术的颜色"
L["OCHealsD"] = "设定你的治疗法术的颜色"
L["OCPetD"] = "设定你宠物伤害的颜色"
L["MColors"] = "其它颜色"
L["MColorsD"] = "设定其它事件的颜色"
L["MCDeath"] = "死亡"
L["MCDeathD"] = "设定死亡的颜色"
L["MCMisc"] = "其它"
L["MCMiscD"] = "设定其它事件的颜色"
L["MCExperienceD"] = "设定经验值获得的颜色"
L["MCReputationD"] = "设定声望值获得的颜色"
L["MCHonorD"] = "设定荣誉值获得的颜色"
L["MCSkillD"] = "设定技能值获得的颜色"
L["MCFrame"] = "框体颜色"
L["MCFrameD"] = "设定框体背景的颜色与透明度"
L["MCBorder"] = "边框颜色"
L["MCBorderD"] = "设定框体边框的颜色与透明度"
L["MCLabel"] = "标签颜色"
L["MCLabelD"] = "设定框体标签的颜色与透明度"

--frame
L["Frame"] = "框体"
L["FNumber"] = "行数"
L["FNumberD"] = "总共显示多少事件"
L["FHeight"] = "行高"
L["FHeightD"] = "每行事件的高度"
L["FWidth"] = "行宽"
L["FWidthD"] = "每行事件的宽度"
L["FText"] = "字号"
L["FTextD"] = "事件文字的字号"
L["FFade"] = "消退时间"
L["FFadeD"] = "时间发生后多长时间消失"
L["FFadeFrame"] = "框体消退"
L["FFadeFrameD"] = "在没有任何事件或动作发生时自动隐藏框体，在事件或动作发生时，或你的鼠标悬浮其上并滚动滚轮时候自动浮现"

--misc
L["Misc"] = "其它"
L["MButtons"] = "隐藏滚动条按钮"
L["MButtonsD"] = "隐藏滚动条按钮"
L["MTooltip"] = "显示详细的信息提示框"
L["MTooltipD"] = "在信息提示框内显示为事件显示详细的信息"
L["MTooltipAnchor"] = "信息提示框锚点"
L["MTooltipAnchorD"] = "设定信息提示框的锚点"
L["MTimestamp"] = "在信息提示框内显示时间"
L["MTimestampD"] = "在信息提示框内的信息前显示时间"
L["MFlip"] = "反置事件列"
L["MFlipD"] = "将承受事件列在框内的右侧，而输出事件列在左侧"
L["MPlace"] = "显示占位图标"
L["MPlaceD"] = "在技能或法术的图标未知的时候显示一个占位图标"
L["MHFilter"] = "治疗过滤"
L["MHFilterD"] = "设置一个最小值，不显示数额在该值以下的治疗，以避免类似图腾或祝福的效果在EavesDrop中显示得过为频繁"
L["MMFilter"] = "法力获得过滤"
L["MMFilterD"] = "设置一个最小值，不显示数额在该值以下的法力获得，以避免类似图腾或祝福的效果在EavesDrop中显示得过为频繁"
L["MLock"] = "锁定框体"
L["MLockD"] = "锁定框体"
L["MHistory"] = "保存历史记录"
L["MHistoryD"] = "保存全部最大伤害与治疗的输出及承受记录。"
L["MReset"] = "重置为默认"
L["MResetD"] = "将目前的设置档重置为默认"
L["MSHistory"] = "显示历史记录"
L["MSHistoryD"] = "显示EavesDrop历史记录框体"
L["MHideTab"] = "隐藏标签页"
L["MHideTabD"] = "隐藏EavesDrop的所有标签页。\nAlt+左键点击显示快速设置菜单\nAlt+左键点击显示详细设置菜单\nAlt+中键点击显示历史记录框体"
L["MQuickmenu"] = "快速设置菜单"
L["MFullmenu"] = "详细设置菜单"

--misc buff
L["MBuffTrunc"] = "增/减益名缩写"
L["MBuffTruncD"] = "设定增/减益名的名称缩写"
L["MBuffTruncType"] = "缩写方式"
L["MBuffTruncTypeD"] = "指定缩写的方式：不缩写，去尾，首字母"
L["MBuffTruncSize"] = "缩写长度"
L["MBuffTruncSizeD"] = "长于此设定长度的增/减益效果的名称将按指定缩写方式被缩写"
L["MBuffTruncNone"] = "无"
L["MBuffTruncTrunc"] = "去尾"
L["MBuffTruncShorten"] = "首字母"
end