<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"   xsi:schemaLocation="http://www.blizzard.com/wow/ui/">

	<!-- Fonts -->
	<Font name="EavesDropFontNormal" inherits="GameFontNormal" virtual="true"/>
  <Font name="EavesDropFontNormalSmall" inherits="GameFontNormalSmall" virtual="true"/>

	<!-- EVENT TEMPLATE -->
	<Frame name="EavesDropEventTemplate" virtual="true">
		<Size>
			<AbsDimension x="200" y="21"/>
		</Size>
		<Backdrop bgFile="Interface\QuestFrame\UI-QuestTitleHighlight">
			<BackgroundInsets>
				<AbsInset left="2" right="2" top="2" bottom="2"/>
			</BackgroundInsets>
		</Backdrop>
		<Frames>
			<!-- incoming texture -->
			<Frame name="$parentIncoming">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer>
						<Texture name="$parentTexture">
							<Size>
								<AbsDimension x="20" y="20"/>
							</Size>
						</Texture>
					</Layer>
				</Layers>
			</Frame>

			<!-- misc text -->
			<Frame>
				<Layers>
					<Layer level="BORDER">
						<FontString name="$parentEventText" inherits="EavesDropFontNormal" justifyH="CENTER">
							<Size>
								<AbsDimension x="140" y="20"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="5" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>

			<!-- outgoing texture -->
			<Frame name="$parentOutgoing">
				<Size>
					<AbsDimension x="20" y="20"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentEventText" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer>
						<Texture name = "$parentTexture">
							<Size>
								<AbsDimension x="20" y="20"/>
							</Size>
						</Texture>
					</Layer>
				</Layers>
			</Frame>

		</Frames>
		<Scripts>
			<OnLoad>
				self:SetBackdropColor(0, 0, 0, 0);
			</OnLoad>
			<OnEnter>
				self:SetBackdropColor(1, 1, 1, 0.33);
				GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
				GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
			</OnEnter>
			<OnLeave>
				self:SetBackdropColor(0, 0, 0, 0);
				GameTooltip:Hide();
			</OnLeave>
			<OnMouseDown>
       	if button == "LeftButton" and IsShiftKeyDown() and self.tooltipText then
					EavesDrop:SendToChat(self.tooltipText)
			  elseif IsAltKeyDown() then
			  	if button == "LeftButton" then
			  		EavesDrop:OpenMenu()
			  	elseif button == "RightButton" then
       			EavesDrop:ShowHistory()
       		end
			  end
			</OnMouseDown>
		</Scripts>
	</Frame>

	<!-- EVENT HISTORY TEMPLATE -->
	<Frame name="EavesDropHistoryEventTemplate" virtual="true">
		<Size>
			<AbsDimension x="200" y="20" />
		</Size>
		<Backdrop bgFile="Interface\QuestFrame\UI-QuestTitleHighlight">
			<BackgroundInsets>
				<AbsInset left="1" right="1" top="1" bottom="1"/>
			</BackgroundInsets>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parent_Texture">
					<Size>
						<AbsDimension x="18" y="18"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<FontString name="$parent_Skill" inherits="EavesDropFontNormalSmall" wraponspaces="false" justifyH="LEFT" text="">
					<Size>
						<AbsDimension x="90" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent_Texture" relativePoint="TOPRIGHT"/>
					</Anchors>
				</FontString>
				<FontString name="$parent_Hit" inherits="EavesDropFontNormalSmall" wraponspaces="false" justifyH="RIGHT" text="">
					<Size>
						<AbsDimension x="45" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent_Skill" relativePoint="TOPRIGHT"/>
					</Anchors>
				</FontString>
				<FontString name="$parent_Crit" inherits="EavesDropFontNormalSmall" wraponspaces="false" justifyH="RIGHT" text="">
					<Size>
						<AbsDimension x="45" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent_Hit" relativePoint="TOPRIGHT"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:SetBackdropColor(0, 0, 0, .33);
			</OnLoad>
			<OnEnter>
				self:SetBackdropColor(1, 1, 1, 1);
				if ( self.tooltipText ) then
					GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
					GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
				end
			</OnEnter>
			<OnLeave>
				self:SetBackdropColor(0, 0, 0, .33);
				GameTooltip:Hide();
			</OnLeave>
			<OnMouseDown>
       	if button == "LeftButton" and IsShiftKeyDown() and self.tooltipText2 then
					EavesDrop:SendToChat(self.tooltipText2)
			  elseif button == "RightButton" and IsShiftKeyDown() and self.tooltipText1 then
					EavesDrop:SendToChat(self.tooltipText1)
			  end
			</OnMouseDown>
		</Scripts>
	</Frame>

	<!-- Event Button Template -->
	<Button name="EavesDropHistoryButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="21" y="21"/>
		</Size>
		<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
		<Scripts>
			<OnEnter>
				if ( self.tooltipText ) then
					GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
					GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
				end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>

	<!-- MAIN FRAME -->
	<Frame name="EavesDropFrame" enableMouse="true" movable="true" frameStrata="LOW" parent="UIParent">
		<Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		<Size>
			<AbsDimension x="200" y="260"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER" />
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="EavesDropTopBar" file="Interface\ChatFrame\ChatFrameBackground">
					<Size>
						<AbsDimension x="190" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="EavesDropBottomBar" file="Interface\ChatFrame\ChatFrameBackground">
					<Size>
						<AbsDimension x="190" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentPlayerText" inherits="EavesDropFontNormal" justifyH="CENTER">
					<Size>
						<AbsDimension x="95" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentTargetText" inherits="EavesDropFontNormal" justifyH="CENTER">
					<Size>
						<AbsDimension x="95" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="EavesDropEvent1" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOP" relativeTo="EavesDropFrame" relativePoint="TOP">
						<Offset>
							<AbsDimension x="0" y="-25"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent2" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent1" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent3" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent2" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent4" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent3" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent5" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent4" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent6" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent5" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent7" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent6" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent8" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent7" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent9" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent8" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent10" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent9" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent11" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent10" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent12" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent11" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent13" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent12" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent14" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent13" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent15" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent14" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent16" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent15" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent17" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent16" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent18" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent17" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent19" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent18" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropEvent20" inherits="EavesDropEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropEvent19" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>

			<!--down button-->
			<Button name="$parentDownButton" hidden="true">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-2" y="2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("igChatScrollDown");
						if IsShiftKeyDown() then
		            EavesDrop:ScrollToBottom()
		        elseif IsControlKeyDown() then
    						EavesDrop:FindCombatDown()
		        else
		            EavesDrop:ScrollDown()
		        end
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
						GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>

			<!--up button-->
			<Button name="$parentUpButton">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-2" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
							PlaySound("igChatScrollUp");
							if IsShiftKeyDown() then
			            EavesDrop:ScrollToTop()
			        elseif IsControlKeyDown() then
    							EavesDrop:FindCombatUp()
			        else
			            EavesDrop:ScrollUp()
			        end
					</OnClick>
					<OnEnter>
						GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
						GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>

		</Frames>
		<Scripts>
			<OnMouseWheel>
				EavesDrop:Scroll(self, delta);
			</OnMouseWheel>
			<OnEnter>
				EavesDropTab:SetAlpha(1);
			</OnEnter>
			<OnLeave>
				EavesDropTab:SetAlpha(0);
			</OnLeave>
			<OnMouseDown>
       	if IsAltKeyDown() then
			  	if button == "LeftButton" then
			  		EavesDrop:OpenMenu()
			  	elseif button == "RightButton" then
       			EavesDrop:ShowHistory()
       		end
			  end
			</OnMouseDown>
		</Scripts>
	</Frame>

	<Button name="EavesDropTab" hidden="false" frameStrata="LOW" parent="EavesDropFrame" movable="true" clampedToScreen="true">
		<Size>
			<AbsDimension x="100" y="32"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOM" relativePoint="TOP">
				<Offset>
					<AbsDimension x="-10" y="-2"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="16" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
					<TexCoords left="0.0" right="0.25" top="0.0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentMiddle" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="80" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.25" right="0.75" top="0.0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="16" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.75" right="1.0" top="0.0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForDrag("LeftButton");
				self:SetAlpha(0);
			</OnLoad>
			<OnMouseDown>
				GameTooltip:Hide();
       	if button == "RightButton" then
			  	EavesDrop:OpenMenu()
			  end
			</OnMouseDown>
			<OnEnter>
				EavesDropTab:SetAlpha(1);
				GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
				GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
			</OnEnter>
			<OnLeave>
				EavesDropTab:SetAlpha(0);
				GameTooltip:Hide();
			</OnLeave>
			<OnDragStart>
				if (not EavesDrop.db.profile["LOCKED"] ) then
			 		EavesDropFrame:StartMoving();
			 	end
			</OnDragStart>
			<OnDragStop>
				EavesDropFrame:StopMovingOrSizing();
				local x, y = EavesDropFrame:GetLeft(), EavesDropFrame:GetTop()
        local es = EavesDropFrame:GetEffectiveScale()
        local ps = UIParent:GetScale()
        x = x*es - GetScreenWidth()*ps/2
        y = y*es - GetScreenHeight()*ps/2
        EavesDrop.db.profile.x, EavesDrop.db.profile.y = x, y
			</OnDragStop>
		</Scripts>
		<ButtonText name="$parentText" text="EavesDrop">
			<Size>
				<AbsDimension x="86" y="8"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
					<Offset>
						<AbsDimension x="-2" y="-5"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="EavesDropFontNormalSmall"/>
		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parentLeft">
					<Offset>
						<AbsDimension x="0" y="-7"/>
					</Offset>
				</Anchor>
				<Anchor point="RIGHT" relativeTo="$parentRight">
					<Offset>
						<AbsDimension x="0" y="-7"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
	</Button>

	<Button name="EavesDropHistoryButton" inherits="EavesDropHistoryButtonTemplate" parent="EavesDropTab">
		<Anchors>
			<Anchor point="BOTTOMRIGHT" relativeTo="EavesDropFrame" relativePoint="TOPRIGHT">
				<Offset x="-4" y="-2"/>
			</Anchor>
		</Anchors>
		<NormalTexture file="Interface\Icons\Ability_Hunter_Readiness"/>
		<PushedTexture file="Interface\Icons\Ability_Hunter_Readiness"/>
		<Scripts>
			<OnClick>
				EavesDrop:ShowHistory()
			</OnClick>
			<OnEnter>
				EavesDropTab:SetAlpha(1);
				GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
				GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
			</OnEnter>
			<OnLeave>
				EavesDropTab:SetAlpha(0);
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>

	<!-- HISTORY FRAME -->
	<Frame name="EavesDropHistoryFrame" enableMouse="true" movable="true" frameStrata="LOW" clampedToScreen="true" parent="UIParent" hidden="true">
		<Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
			<EdgeSize>
				<AbsValue val="16"/>
			</EdgeSize>
			<TileSize>
				<AbsValue val="16"/>
			</TileSize>
			<BackgroundInsets>
				<AbsInset left="5" right="5" top="5" bottom="5"/>
			</BackgroundInsets>
		</Backdrop>
		<Size>
			<AbsDimension x="230" y="250"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="EavesDropFrame" relativePoint="TOPRIGHT">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="EavesDropHistoryTopBar" file="Interface\ChatFrame\ChatFrameBackground">
					<Size>
						<AbsDimension x="220" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture name="EavesDropHistoryBottomBar" file="Interface\ChatFrame\ChatFrameBackground">
					<Size>
						<AbsDimension x="220" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentSkillText" inherits="EavesDropFontNormal" justifyH="CENTER" text="Skill">
					<Size>
						<AbsDimension x="95" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentAmountCritText" inherits="EavesDropFontNormal" justifyH="CENTER" text="Crit">
					<Size>
						<AbsDimension x="40" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="-16" y="-3"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentAmountNormalText" inherits="EavesDropFontNormal" justifyH="CENTER" text="Normal">
					<Size>
						<AbsDimension x="60" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT" relativeTo="$parentAmountCritText" relativePoint="TOPLEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<ScrollFrame name="EavesDropHistoryScrollBar" inherits="FauxScrollFrameTemplate" hidden="false">
        <Anchors>
          <Anchor point="TOPLEFT">
            <Offset>
              <AbsDimension x="0" y="-25"/>
            </Offset>
          </Anchor>
          <Anchor point="BOTTOMRIGHT">
            <Offset>
              <AbsDimension x="-27" y="25"/>
            </Offset>
          </Anchor>
        </Anchors>
        <Scripts>
          <OnVerticalScroll>
            FauxScrollFrame_OnVerticalScroll(self, offset, 16, EavesDrop.ScrollBar_Update);
          </OnVerticalScroll>
          <OnShow>
            EavesDrop:ScrollBar_Update()
          </OnShow>
        </Scripts>
      </ScrollFrame>
			<Frame name="EavesDropHistoryEvent1" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOP" relativeTo="EavesDropHistoryFrame" relativePoint="TOP">
						<Offset>
							<AbsDimension x="-7" y="-25"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent2" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent1" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent3" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent2" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent4" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent3" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent5" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent4" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent6" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent5" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent7" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent6" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent8" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent7" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent9" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent8" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Frame name="EavesDropHistoryEvent10" inherits="EavesDropHistoryEventTemplate" hidden="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="EavesDropHistoryEvent9" relativePoint="BOTTOMLEFT"/>
				</Anchors>
			</Frame>
			<Button name="$parentOutgoingHit" inherits="EavesDropHistoryButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativeTo="EavesDropHistoryFrame" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-77" y="-3"/>
						</Offset>
					</Anchor>
				</Anchors>
				<NormalTexture file="Interface\Icons\Ability_MeleeDamage"/>
				<PushedTexture file="Interface\Icons\Ability_MeleeDamage"/>
				<Scripts>
					<OnClick>
						EavesDrop:SetDisplay(1, "hit")
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentOutgoingHeal" inherits="EavesDropHistoryButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentOutgoingHit" relativePoint="TOPRIGHT"/>
				</Anchors>
				<NormalTexture file="Interface\Icons\Spell_Nature_HealingTouch"/>
				<PushedTexture file="Interface\Icons\Spell_Nature_HealingTouch"/>
				<Scripts>
					<OnClick>
						EavesDrop:SetDisplay(1, "heal")
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentIncomingHit" inherits="EavesDropHistoryButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentOutgoingHeal" relativePoint="TOPRIGHT"/>
				</Anchors>
				<NormalTexture file="Interface\Icons\Ability_Warrior_Rampage"/>
				<PushedTexture file="Interface\Icons\Ability_Warrior_Rampage"/>
				<Scripts>
					<OnClick>
						EavesDrop:SetDisplay(-1, "hit")
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentIncomingHeal" inherits="EavesDropHistoryButtonTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentIncomingHit" relativePoint="TOPRIGHT"/>
				</Anchors>
				<NormalTexture file="Interface\Icons\Spell_Nature_MagicImmunity"/>
				<PushedTexture file="Interface\Icons\Spell_Nature_MagicImmunity"/>
				<Scripts>
					<OnClick>
						EavesDrop:SetDisplay(-1, "heal");
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentClose" inherits="UIPanelCloseButton">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-1" y="-1"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
			<Button name="$parentReset" inherits="UIPanelButtonTemplate" text="Reset">
				<Size x="50" y="20"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT">
						<Offset x="6" y="6"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						EavesDrop:ResetHistory()
					</OnClick>
					<OnEnter>
						if ( self.tooltipText ) then
							GameTooltip:SetOwner(self, EavesDrop.ToolTipAnchor);
							GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnDragStart>
				if (not EavesDrop.db.profile["LOCKED"] ) then
			 		self:StartMoving();
			 	end
			</OnDragStart>
			<OnDragStop>
				self:StopMovingOrSizing();
				local x, y = self:GetLeft(), self:GetTop()
        local es = self:GetEffectiveScale()
        local ps = UIParent:GetScale()
        x = x*es - GetScreenWidth()*ps/2
        y = y*es - GetScreenHeight()*ps/2
        EavesDrop.db.profile.hx, EavesDrop.db.profile.hy = x, y
			</OnDragStop>
		</Scripts>
	</Frame>
</Ui>